My latest course is Learn Unity Shaders from Scratch. The course takes students on a gentle journey into creating shaders for Unity using ShaderLab. The course explains both Surface Shaders and Vertex-Fragment Shaders. Unity uses the Cg Shading Language and students should be ready to use Cg to create their own shaders once they complete the course. The course resources include over 70 custom shaders and over 70 Unity scenes. Get the course at a great discount this month ( May 2020 ) by following this link.
Currently working on a new course for Packt. The course is an introduction to the THREE.js library. Gently introduces the library, explains how to use the editor and how to debug pages. Sections include Geometry and Materials, Lighting, Cameras, Animation and Post Processing. Should be fun. 35 videos in all. I’ll add a link when its done.
Course is now live. Try it with a 30 day money back guarantee for just $10, better than 25% of the full price, by clicking this link https://www.udemy.com/create-a-3d-multi-player-game-using-threejs-and-socketio/?couponCode=MULTI-TEN
Just completed my latest Udemy course. It uses the NODE.js extension SOCKET.io and the THREE.js WebGL library. I used After Effects for some videos which I think helps bring slides to life, but takes a lot longer to create. Just waiting now for it to be approved. I’ll put a few videos on YouTube once it gets the green light.
Having fun creating the source for my next Udemy course. CANNON.js is an excellent physics library. I made loads of car games using Shockwave 3D and Havok physics. I’ve been repurposing one of them as the basis for the course.
Spritoon allows developers to create sprite sheets and animations. Now in beta. Please send feedback.
I’ve been working on a video based course teaching how to code HTML5 Games. It is now live on Udemy. Follow the link below to get the course free up to the end of April 2018.
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