Just an update to my 36,000 students. I’m currently developing a course teaching how to get the best from Unity’s Universal Render Pipeline (URP). It’s based on the e-book I wrote for Unity.
The course, aimed more at intermediate level, is going well and should be live in March.
If you plan to do the course then take a look at these two tutorial videos on YouTube as a taster to what to expect.
Make your shaders Scriptable Render Pipeline Batcher compatible. This step by step video tutorial will show you how to convert a custom unlit Built-in shader to the Universal Render Pipeline (URP).
A Renderer Feature is a C# script that can be used at any stage in the Render Pipeline to affect the final render. Renderer Features provide a great way of adding custom rendering effects to your scene, often with no code required, making them artist-friendly.
Nik Lever 22 Jan 2023