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Happy Lunar New Year!

Just an update to my 36,000 students. I’m currently developing a course teaching how to get the best from Unity’s Universal Render Pipeline (URP). It’s based on the e-book I wrote for Unity.

Introduction to the Universal Render Pipeline for Advanced Unity Creators.

The course, aimed more at intermediate level, is going well and should be live in March.

If you plan to do the course then take a look at these two tutorial videos on YouTube as a taster to what to expect.

Converting custom shaders to URP

Make your shaders Scriptable Render Pipeline Batcher compatible. This step by step video tutorial will show you how to convert a custom unlit Built-in shader to the Universal Render Pipeline (URP).

Three ways to use URP Renderer Features

A Renderer Feature is a C# script that can be used at any stage in the Render Pipeline to affect the final render. Renderer Features provide a great way of adding custom rendering effects to your scene, often with no code required, making them artist-friendly.

Nik Lever 22 Jan 2023

By niklever

Started coding in 1983 using Sinclair Basic. Recently developed HTML5 games and THREE.js web apps. Course developer on the Udemy and Packt platforms.

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