I’ve been working with the URP team at Unity 3D since September 2021. The initial project was an e-book, a guide for those making the transition from the Built-in render pipeline (BRP) to the newish Universal Render Pipeline (URP) it is due for release around Easter 2022, to link to the launch of Unity 2021.2, LTS. To help launch the e-book I’ve completed two videos. You can see an early version of these by following this link. The GitHub repo is here.
If you want to see more about using URP to create shaders check out my Unity shader course, you’ll find a discount link on this page.